![]() The German stuff at the beginning translates to "Can't open the shared object file: file or directory not found". We need to update the balls position and/or velocity whenever a collision occurs. We properly do all the collision detection, but the ball does not react in any way to the collisions. ![]() : /tmp/libgdxkoala/1c78875b/liblwjgl.so: libXrandr.so.2: Kann die Shared-Object-Datei nicht öffnen: Datei oder Verzeichnis nicht gefundenĪt $NativeLibrary.load(Native Method)Īt 0(ClassLoader.java:1937)Īt (ClassLoader.java:1822)Īt 0(Runtime.java:809)Īt (System.java:1086)Īt (Native Method)Īt (Sys.java:66)Īt (Sys.java:96)Īt .(OpenALAudio.java:72)Īt .lwjgl.LwjglApplication.(LwjglApplication.java:83)Īt .lwjgl.LwjglApplication.(LwjglApplication.java:64)Īt .SolDesktop.main(SolDesktop.java:57)Įxception in thread "LWJGL Application" : Could not initialize class Īt .(Display.java:135)Īt .(LwjglGraphics.java:446)Īt .lwjgl.LwjglApplication$1.run(LwjglApplication.java:118) Like before, the angle between the normal and one of the edges will be half the FOV, so remove the 2 at the end to calculate that instead. It seems to work, but still, something is off. ![]() LwjglApplication: Couldn't initialize audio, disabling audio If the game is not starting for you and you are running Linux and have multiple graphics cards, then this fix might help you out.
0 Comments
Leave a Reply. |